![]() ![]() ![]() ![]() No need for wireframing or shitty mockups, just get to hi-fi prototyping right away. Respondents seem to turn to ProtoPie, Framer, and Principle when they need more robust prototyping capabilities (seen above as 'secondary' tools). The most important reason people chose ProtoPie is: As the interface is very clean and simple, it enables you to create interactions by combining objects, triggers and responses just like that. Principle seems to be the industry standard, but ProtoPie is quickly gaining popularity with it’s (in my opinion) way simpler and structured approach to animation. ProtoPie is ranked 1st while Proto is ranked 9th. To showcase that, I’ve decided to explore the world of micro-interactions, and overall animation of the UI screens I design. I’d like to elevate the fidelity of the prototypes I create for my clients, to a level where interaction is as natural as possible. Therefore providing the client with a product of high-fidelity is from utter importance for me. ProtoPie utiliza wifi y la estacin de escritorio en la que se realiza el diseo, y comparte el prototipo en vivo a travs de wifi, pero no localmente en el dispositivo mvil. Adems, Principle le permite importar documentos Sketch directamente ProtoPie no lo hace. My work consists mainly and heavily on creating interactive prototypes of app/web flows, redesigns, etc. Si desea realizar un prototipo local en su propio mvil, es a travs de USB. I'm mainly a Sketch user, but XD is more and more feeling like the better/cleaner/faster choice recently. #PRINCIPLE VS PROTOPIE SOFTWARE#I just got the green light on purchasing such animation/prototyping software, and I’d love to hear constructive feedback/pro’s and con’s/general advice on which software to choose, based on your professional experience with it. I'm pretty new in this community, so I'm going to be straightforward with my question.Ī little context about me and my situation - I’m a UX/UI designer, working in a CPH-based design studio. ![]()
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